A downloadable game for Windows

With your team of 4 elemental wizards, battle through multiple enemies to reach the end. Collect treasures along the way to boost your team's power.


HOW TO PLAY

Match two stones of the same element to gain 1 power for that wizard. Match stones by clicking and dragging.

Gains one power for LIGHT




Match more than two to gain even more power. You can match vertically, horizontally, or diagonally.

Gains 5 power for FIRE (1 power for the first match, and +1 power for each new match)



If you've made a successful 2+ match, you can continue to combo into other elements. However, if you get stuck, your combo ends for this turn.

Matched 2 EARTH stones, 3 LIGHT, and 3 WATER. This combo ends because it gets stuck on a lone LIGHT stone.



Once you finish matching stones, your wizards will gain its powers and you can perform actions. Drag from a wizard to an enemy to attack it.

Attacking with the WATER wizard. Damage dealt is shown on the bottom left corner. (In this case, it is 2).


Drag from a wizard to a wizard to provide utility. FIRE and WATER wizards can heal, whereas EARTH and LIGHT wizards provide shields. 

Each wizard also has their own multipliers. FIRE and LIGHT wizards have a 2x attack multiplier, meaning their power is doubled when they attack. WATER and EARTH wizards have a 2x utility multiplier, meaning they provide double the heals or shields.

After your action phase ends (when all wizards have performed an action), the enemy will attack. Their damage is shown on the bottom left, and their intended target is shown on the top right.

This enemy has 30 health, will deal 5 damage, and will target the WATER wizard next turn.



Defeat all enemies to make it to the next round. Your heroes fully heal every time you clear a round. You will also get to pick a random new Treasure that provides a helpful passive.


TREASURES

Shock Gloves. Single LIGHT stones count for one power and can continue combos.


Scrolls of Flame. Every three matches will add two power to FIRE.


Stone Shield. If an EARTH match follows a LIGHT match, give their summed power as armor for every wizard. This will also give a 2x multiplier to EARTH wizard's shielding this turn.


Flowing Staff. If a WATER match follows a FIRE match, it will add the power from that FIRE match to its own. This will also provide a 2x multiplier to WATER healing this turn.

The last treasure is "The Four Elements," which gives a 2x multiplier to all wizards if you combo in the order of Fire, Earth, Water, Light, anytime in your combo this turn.

Download

Download
WizardSplash.zip 25 MB
Download
NEWEST_BUILD.zip 30 MB

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